![]() ![]() It will be more difficult to win as you will have to discard your largest set of ghosts, but not impossible. That being said, having the most haunt cards does NOT mean you will lose the game. Players start out in the Seance room, and can return to there to discard a haunt card. I really liked this mechanism because a) I LOVE the Hitchhiking Ghosts and, more importantly, b) the threat of haunt cards might cause you to rethink your ghost collecting strategy. ![]() If you want ghosts in the room that the Hitchhikers are currently occupying, BAM, another haunt card for you. They give them to you when they move past you or land on your room if you are in the endless hallway. The Hitchhiking Ghosts like to hand out haunt cards. In practice, they IMPROVE the game, and I am glad I overcame my initial concerns. My initial impression of these two mechanisms was that they would be detrimental to my enjoyment of the game. The haunt cards and dueling action were both designed to add risk in collecting ghosts and prevent runaway leaders. Madame Leota or The Bride may not be worth much on their own, but they combo well with other ghosts. They also included well known Haunted Mansion ghosts as unique Special Ghosts. Some only score in pairs (the Dancing Ghosts!). Some sets score exponentially more based on the number you collect from that set (the Musician Ghosts!). ![]() I also enjoyed the different functions and point values that the ghosts had, especially from a thematic point of view. There are a variety of different sets of ghosts. I really enjoyed the puzzle of determining the best way to get the ghosts I need while assisting my opponents as little as possible. This may benefit them as much, or more, than you. The advantage of the rotation is that you can get to any room you want at the cost of one action however, you will also be moving all your opponents who are in the hallway as well. You can either move to a room to collect a ghost, or you can rotate the endless hallway. I know that a pure set collection game does not sound exciting, but the way the sets are collected is what makes this game unique. I liked this game more than I thought I would. Players will be moving to different rooms to collect ghosts. Whoever collects the most points is the winner. Players add up their ghost collection however, the player who collected the highest haunt value (each haunt card is valued between one and three) must discard their largest set of ghosts based on their type, NOT value. The game ends randomly based on when the final round event card is drawn (it is shuffled in with the last three event cards).
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